Solo · 100 to 250 turns

The long campaign

One nation and six rivals over a century or two, a turn to a year. Great powers rise and fall: growth slows as an economy matures, laggards catch up, dominance grows costly, and revolutions, crashes and world wars remake the map. A lead taken early won't last on its own.

Choose your nation

The other six are computer players. Set each rival's style, or leave it on the default.

Settings

Your name
Rivals' default style
Turns
Defender advantage
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