What's New in Balance of Threat

The latest changes to the game, newest first. If you've played before, read the updates since your last game: some of them change what works.


October 8, 2026

New

Fixed

New

Fixed

New

Changed (both Gulf scenarios)


October 7, 2026

New

Changed

Fixed

October 6, 2026

New

Fixed

October 5, 2026 — a new way to lay out the screen

New

Fixed

October 4, 2026 — zoom the map, and a new crisis

New

Fixed

October 2, 2026 — staying signed in

Fixed

October 2, 2026 — Lord Cray

New

October 2, 2026 — tidier province names

Fixed

October 2, 2026 — loyal puppets

Changed

October 2, 2026 — no puppet governments for players

Changed

October 2, 2026 — the Dominion under occupation

Changed (long campaign)

October 2, 2026 — smoother Joint Chiefs

Fixed

October 2, 2026 — the Cinder Dominion on the map

New (long campaign)

Fixed

October 1, 2026 — the economy of a conquered country

Changed

October 1, 2026 — no attacking your friends

Fixed

October 1, 2026 — what to do with conquered land

Changed

New

October 1, 2026 — Galloway's sphere

Changed

September 30, 2026 — enough is enough

Changed (all games)

September 30, 2026 — conquered land on the map

New (all games)

September 30, 2026 — the nuclear umbrella

Fixed

September 30, 2026 — humanitarian catastrophes need a long blockade

Changed

September 30, 2026 — a movable tutorial guide

Changed

Fixed

September 30, 2026 — spheres of influence

New (long campaign)

September 30, 2026 — taxes weigh less on growth

Changed (all games)

September 30, 2026 — computer-run nuclear powers think before they launch

Changed (games with nuclear weapons)

Fixed (long campaign)

September 29, 2026 — allies and sanctions

Changed (all games)

September 29, 2026 — no more phantom armies

Fixed (all games, most visible in long campaigns)

September 29, 2026 — invasion odds that see the whole defence

Fixed (all games)

September 29, 2026 — cleaner attack arrows

Fixed (all games)

September 29, 2026 — honest odds in the coalition planner

Fixed (all games)

September 29, 2026 — computer-run countries behave more like real states

Changed (all games against computer-run countries)

September 29, 2026 — computer-run countries stop strangling each other with sanctions

Fixed (all games against computer-run countries)

September 29, 2026 — joint attacks count your garrisons

Fixed (campaigns, and classroom games with bases)

New

September 29, 2026 — two tutorials

New

September 29, 2026 — more room for the map

Changed (all games)

September 29, 2026 — carriers on the new map

Fixed (campaigns)

Fixed (all games)

September 29, 2026 — a new world: two continents

New (all games)

September 29, 2026 — the Joint Chiefs

New (all games)

September 29, 2026 — carriers, air supremacy, and a clearer military briefing

New (campaigns, and classroom games with the strike menu)

Changed (all games)

Changed (campaigns, and classroom games with the strike menu)

September 29, 2026 — choose what your strikes hit

New (campaigns, and classroom games where your teacher turns on "Strike menu")

Changed (all games)

September 29, 2026 — encounters and battles at sea

New (campaigns only)

September 29, 2026 — drag your carriers

New (campaigns only)

Fixed (campaigns)

September 29, 2026 — fixes

Fixed (campaigns)

September 29, 2026 — Ferrun's old carrier

New (campaigns only)

September 29, 2026 — forward bases and crisis decisions in class games

New (classroom and quick games, if your teacher switches them on)

Changed (campaigns)

Fixed (campaigns)

September 29, 2026 — when a strait is closed

New (campaigns only)

September 29, 2026 — navies and aircraft carriers

New (campaigns only)

Fixed

September 29, 2026 — forward bases

New (campaigns only)

September 29, 2026 — the breakout crisis: strike and retaliation

New (campaigns only)

September 29, 2026 — the bomb, then the shield

Changed (campaigns only)

September 29, 2026 — save points and "what if" branches

New (campaigns only)

September 28, 2026 — repeat an action, clear the budget

New

Fixed

September 28, 2026 — campaigns: shorter, and less busywork

New (campaigns only)

September 28, 2026 — a new front door

New

Fixed (campaigns)

September 28, 2026 — new flags, and the final edition

New

September 28, 2026 — event cards, and fresher front pages

New

September 27, 2026 — your flag and your newspaper

New

Stories end with a line on what they mean: why a neighbour's mobilization is alarming, why an arms treaty is hard to trust. The Paper button brings it back. It only prints what your country knows.

September 27, 2026 — the depression and its wake

New (campaigns only)

September 27, 2026 — defeat, the peace, and revenge

New (campaigns only)

The peace is decided when the war ends, and a war ends when:

A long war humiliates more than a single battle, but not several times over. Once a war ends, a peace treaty holds for 15 turns, and attacking that country again breaks the peace: your reputation suffers and the victim's grievance deepens. A follow-up two turns later asks whether to enforce or forgive, or whether to bind the old enemy to you in an alliance.

September 27, 2026 — resistance movements

New (campaigns only)

September 27, 2026 — nuclear ceasefire timing fixed

Fixed

September 27, 2026 — polarization: the Weimar trap

New (campaigns only)

September 27, 2026 — nuclear ceasefires and realistic armies

Fixed (campaigns only)

Great powers now end a 200-turn campaign with a few hundred formations, not a few thousand. The Budget tab's costs and upkeep reflect the higher prices.

September 27, 2026 — revolutionary leaders

New (campaigns only)

Changed

September 27, 2026 — a revolutionary age in every campaign

Changed

September 27, 2026 — ages of revolution

New (campaigns only)

September 27, 2026 — events become stories

New

September 27, 2026 — campaign economies fixed

Fixed


September 27, 2026 — the long campaign and world events

New


September 26, 2026 — in-game chat

New

Fixed


September 26, 2026

Fixed

New


September 25, 2026

New: the world of Valmera

New: fighting terrorism

Changed


September 24, 2026

New

Changed

Fixed


September 23, 2026

Changed

For class games


September 22, 2026

New

Changed

Fixed


September 21, 2026

New

Changed


September 20, 2026 and earlier

Balance of Threat — a classroom international-relations simulation. Print or “Save as PDF” to share.